X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0025.html-inc;h=1cfd8aee1ddc458167812a4f7f93e0d308534f72;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=06aca7502fd35aa8c157a1b354942766dceb4c24;hpb=c59d9ab1a32a69fcdb54ab78e21e31ee26d88e7a;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0025.html-inc b/pages/blog-0025.html-inc index 06aca75..1cfd8ae 100644 --- a/pages/blog-0025.html-inc +++ b/pages/blog-0025.html-inc @@ -1,40 +1,14 @@

-Design of SDL::Rect +SDL_perl 2.3_5 is out!

-

-you say things,
-I hear,
-but don't listen,
-
-you show things,
-I see,
-but don't understand,
-
-you write things,
-I read,
-but don't know.
-

-Lately we have been working on cleaning up the XS name spaces of SDL perl. After some bumps and falls we came up with a separated Rect module. Rect is one of the most simple C struct as shown below.
-
-
-
-Using the awesome perlobject.map as a reference I was able to create a blessed perl object in XS. So now SDL::Rect->new(...) gave us a blessed reference ready to go. And as an icing it would destroy itself properly no matter where it was used. But once I brought it into our existing code base, garu pointed out the extending it was a little bit of a mess. So far to extend Rect we have to something like below. Any comment or advice would be much appreciated.
-
-
-
-
-
-Have at it I am a big boy. You can grab the code like this.
-Only If you don't already have a local git repo:
-
-
mkdir SDL
-cd SDL
-git init .

-Then do this or skip to this if you already have a local git repo
-
git pull git://github.com/kthakore/SDL_perl.git experimental
-


-

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We keep on rolling,
+rolling,
+waiting on the world to turn.

+

+So a new alpha is out on CPAN, after a bit of a break. We are trying to pick up our speed again. Hopefully we can get back to the weekly updates. This week I am going to try to get Mixer and TTF bindings test, redesigned and doc'd. Hopefully soon we can start working on Frozen Bubble, as things are starting to come together. This alpha release has finally given us a good implementation of SDL Timers. Also Daniel Ruoso has also started a series blog posts of making games with SDL Perl. Hopefully this can get more people in SDL, cause we can sure use the help!
+
+More to come --yapgh
+


+

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