X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0024.html-inc;h=bdf8c943171934678012135f98afb59a5caacb0b;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=b706b6181b6a21ce7b0584dfb2a84f8bd4abed08;hpb=ec946b6b14ea9423892698e8edfac4664f979b3c;p=sdlgit%2FSDL-Site.git
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-SDL Perl Windows Status
+Quick Game for Toronto Perl Mongers
-Hello windows users,
Here is a simple picture explaining the status of SDL Perl on windows. I am hoping this changes. I know that
Alias is interested in this too.
Here are steps needed to solve this:
- Find out exactly what gcc flags are needed to make this work with strawberry's toolchain
- Get the deps here. Put the deps in C:/strawberry/c.
- Try to make a Module::Build script work for win32 and win64 (There are differences apparently)
- Try and emulate this in our current build system ( make/lib/Build.pm, and make/lib/Build/Win32.pm )
- Give me a shout on RT or sdl-devel@perl.org ( even if you just make it to 3.)
- Enjoy SDL and lots of ++ from Alias, CSJewell and SDL_perl devs.
There easy as pie
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+
+Beep ... Boop
+
+
+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
+
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
+
+Take a look at it
here. Download that and call it
[Shooter.pl]. To win click the balls.
+
+To play this game you need the following:
+
+
- Only for Linux) sudo apt-get install libsdl-dev libsdl_gfx-dev
+- cpan Alien::SDL
+- Click Download Source http://github.com/kthakore/SDL_perl/tree/redesign
+- Extract it
+- perl Build.PL; perl Build; perl Build install
+- perl Shooter.pl
+
+I will put up binaries soon-ish.
+
+It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
+
+I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.
+
![](http://feedads.g.doubleclick.net/~a/xSNM-fJPtTMLn88P3vJeOy3aoV4/0/di)
+![](http://feedads.g.doubleclick.net/~a/xSNM-fJPtTMLn88P3vJeOy3aoV4/1/di)
![](http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/oR6t0trX8yM)
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