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struggle,
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live,
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die
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After a struggling with XS and opaque C structs in the experimental SDL::Rect for a long time.
Nothingmuch comes along and solves my problem with this beautiful module
XS::Object::Magic. So I will start moving my ugly XS to Magic Land.
+
+Beep ... Boop
+
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SDL Perl Tutorials
+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
-This past week I have been working on the sorry state of SDL Perl tutorials. Currently I am working on a
Tetris Clone. I am hoping to have it done by next Thrusday for TPM meeting. This tutorial is a mix of several tutorials I
found online. Another
Lunar Lander tutorial has been submitted by Nelson Ferraz.
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
-If anyone has any really good tutorials for game development (regardless of language) or even request of tutorials. Send it my way I will look into them.
+Take a look at it
here. Download that and call it
[Shooter.pl]. To win click the balls.
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New SDL Perl site
+To play this game you need the following:
-Also we have begin work on a new site. It is still needs work.
New Site.
+
- Only for Linux) sudo apt-get install libsdl-dev libsdl_gfx-dev
+- cpan Alien::SDL
+- Click Download Source http://github.com/kthakore/SDL_perl/tree/redesign
+- Extract it
+- perl Build.PL; perl Build; perl Build install
+- perl Shooter.pl
+
+I will put up binaries soon-ish.
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--yapgh
+It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
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