X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0024.html-inc;h=bdf8c943171934678012135f98afb59a5caacb0b;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=3aec4984d650a7c7e9346948a07c16cf8ac452ee;hpb=f060e594ff77e262c6f1e29a23acb092a1bb7ae2;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0024.html-inc b/pages/blog-0024.html-inc index 3aec498..bdf8c94 100644 --- a/pages/blog-0024.html-inc +++ b/pages/blog-0024.html-inc @@ -1,14 +1,31 @@

-Can someone please point me to good XS documentation! +Quick Game for Toronto Perl Mongers

-A poor man begs,
-A troubled man prays,
-who shall answer?

+
+
Beep ... Boop
+


+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?

+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.

-

This is the first time perldoc has disappointed me. The example on perlxs is wrong and fails. I do not wish to flame writers of perlxs but please check that your examples work! Ironically I know that broken tutorials is a problem with SDL perl too.

If anyone can point me to the simplest working exaple of XS with a c struct, it would be greatly appreciated.

-


-

\ No newline at end of file +Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.
+
+To play this game you need the following:
+
+
+I will put up binaries soon-ish.
+
+It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
+
+I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.
+


+

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