X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0024.html-inc;h=bdf8c943171934678012135f98afb59a5caacb0b;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=24e9bd35bc89c37a7474a268cf8f0665c8a5be55;hpb=56d4907c407e8564b4a8a9d09e252573131fad3e;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0024.html-inc b/pages/blog-0024.html-inc index 24e9bd3..bdf8c94 100644 --- a/pages/blog-0024.html-inc +++ b/pages/blog-0024.html-inc @@ -1,32 +1,31 @@

-Updates and Design Decisions +Quick Game for Toronto Perl Mongers

-

-Storm clouds loom,
-Thunder cracks,
-Lightning blinds,
-Farmers rejoice.
-

-Some quick updates:
-After someone bugged me to update the Ohloh site for SDL perl, I finally got around to doing it.
+
+
Beep ... Boop
+


+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?

-Some good news:
-v2.2.2.11 seems to be doing a good job considering it has been started to be picked up Debian, Mandriva and other packager maintainers. The stats are currently at [PASS(11) FAIL(6) NA(1) UNKNOWN(35)].
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.

-Some OK news:
-As you can see we have some fails occurring in the smoke tests. This is occurring due to the test on Mixer.pm. Mixer.pm depends on a sound card being available to the user running the test. This can be fixed by adjusting the test to check for sound cards before it runs but I am at a lost on how to do that.
-In regards to the unknowns occurring it is due to the *nixes and macs not having SDL libs installed. The will be fixed when Alien::SDL downloads and compiles sources.
+Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.

-Some not-so-great news:
-Currently the XS code simplification work requires redesign and there are several different ways of redesigning. This may break backwards compatibility, hopefully we can work around this. Soon we will present the two arguments for the designs in the mailing list.
+To play this game you need the following:

+
+I will put up binaries soon-ish.

-Until next time here is  a hint of something coming soon (credits go to garu):
-

-

---yapgh -


-

\ No newline at end of file +It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
+
+I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.
+


+

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