X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0024.html-inc;h=bdf8c943171934678012135f98afb59a5caacb0b;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=24852d4828924a98d82ebb028fdbcca78a7d4dc5;hpb=638b5b9759c7dcb4de4c0a88c766e9f9dd650348;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0024.html-inc b/pages/blog-0024.html-inc index 24852d4..bdf8c94 100644 --- a/pages/blog-0024.html-inc +++ b/pages/blog-0024.html-inc @@ -1,6 +1,31 @@

-Alien::SDL 0.01 released!!! +Quick Game for Toronto Perl Mongers

-
I just code
don't know where it leads
or
how I will get there
I just code


With yesterday's frantic coding to get windows compatibility setup we were left with a very crude way of installing. After some late night hacking I finally came up with Alias's suggestion to have Alien::SDL. All thanks to Alias's  generous access to his windows farm, I was able to make a easier module to install SDL deps on windows. Future plans are in place to get sources and compile them for other platform.Hopefully a SDL perl release will be out soon to use Alien::SDL now.


The above script is in test/testsprite.pl.

Until then you can do:

in cpan
cpan> install File::Fetch
cpan> install Archive::Extract
cpan> install Alien::SDL

and in cmd
pip http://cloud.github.com/downloads/kthakore/SDL_perl/SDL_Perl-v2.2.2.tar.gz


Please post any feedback here.

Enjoy,
yapgh
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+
Beep ... Boop
+

+
+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
+
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
+
+Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.
+
+To play this game you need the following:
+
+
+I will put up binaries soon-ish.
+
+It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
+
+I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.
+


+

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