X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0024.html-inc;h=5cffcd0ebb5354305adb3abd5629757838af7273;hb=d6a8ee088684c80264483be3fe6c8d5654d0328b;hp=eedb7a05f95860297ee49dcee656ccc5bc6b322a;hpb=6b8e717c0e647220ce022cd254e7a248f8c8bbc6;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0024.html-inc b/pages/blog-0024.html-inc index eedb7a0..5cffcd0 100644 --- a/pages/blog-0024.html-inc +++ b/pages/blog-0024.html-inc @@ -1,6 +1,18 @@

-SDL Perl Windows Status +SDLpp.pl: Packaging SDL Scripts Alpha

-Hello windows users,

Here is a simple picture explaining the status of SDL Perl on windows. I am hoping this changes. I know that Alias is interested in this too.

Here are steps needed to solve this:
  1. Find out exactly what gcc flags are needed to make this work with strawberry's toolchain
  2. Get the deps here. Put the deps in C:/strawberry/c.
  3. Try to make a Module::Build script work for win32 and win64 (There are differences apparently)
  4. Try and emulate this in our current build system ( make/lib/Build.pm, and make/lib/Build/Win32.pm )
  5. Give me a shout on RT or sdl-devel@perl.org ( even if you just make it to 3.)
  6. Enjoy SDL and lots of ++ from Alias, CSJewell and SDL_perl devs.
There easy as pie
\ No newline at end of file +After a lot of patches and head scratching I have an alpha version of SDLpp.pl. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
+
+Here is the shooter.pl packaged up:
+
+
  1. win32/64
  2. +
  3. Linux 5.88
  4. +
  5. Linux 5.10
  6. +

+We are looking into testing this on a Mac Build server.
+
+Caio
+


+

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