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-My milestones (itches) for gaming in Perl +Alien::SDL 0.01 released!!!

-

As a young sprout in spring,
the soil is moist,
and the sun bright.


But as fall comes,
with fading leaves,
my roots keep me standing. 



As a new Perl developer I am able to contribute with great enthusiasm due to the great community and the fancies of the language. However I know that these things will fade and I will need something else to take the place. Usually what has worked for me in the past was to set milestones. These will act as roots, keeping me interested in being involved. After all in words better than mines.
We all “scratch our own itches”. It’s why I started Linux, it’s why I started git, and it’s why I am still involved. --Linus

So here are my evolving milestones for Gaming in Perl:
--signed YAPGH
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I just code
don't know where it leads
or
how I will get there
I just code


With yesterday's frantic coding to get windows compatibility setup we were left with a very crude way of installing. After some late night hacking I finally came up with Alias's suggestion to have Alien::SDL. All thanks to Alias's  generous access to his windows farm, I was able to make a easier module to install SDL deps on windows. Future plans are in place to get sources and compile them for other platform.Hopefully a SDL perl release will be out soon to use Alien::SDL now.


The above script is in test/testsprite.pl.

Until then you can do:

in cpan
cpan> install File::Fetch
cpan> install Archive::Extract
cpan> install Alien::SDL

and in cmd
pip http://cloud.github.com/downloads/kthakore/SDL_perl/SDL_Perl-v2.2.2.tar.gz


Please post any feedback here.

Enjoy,
yapgh
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