X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0023.html-inc;h=1945937aa5a7d7c8d752ce5a2e560b4c3f8a62d7;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=8cef026891ad2dd8852dcf1e6b2ed0d13320132b;hpb=ec946b6b14ea9423892698e8edfac4664f979b3c;p=sdlgit%2FSDL-Site.git
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-My milestones (itches) for gaming in Perl
+New build system! Needs testing!
-
As a young sprout in spring,
the soil is moist,
and the sun bright.
But as fall comes,
with fading leaves,
my roots keep me standing.
As a new Perl developer I am able to contribute with
great enthusiasm due to the
great community and the fancies of the language. However I know that these things will fade and I will need something else to take the place. Usually what has worked for me in the past was to set milestones. These will act as roots, keeping me interested in being involved. After all in words better than mines.
We all âscratch our own itchesâ. Itâs why I started Linux, itâs why I started git, and itâs why I am still involved. --Linus
So here are my evolving milestones for Gaming in Perl:
- Make Tetris,Pong, so on [soon-ish]
- Hack it until its Perly (shows the power Perl can provide for games)
- Do game-a-thon [Starting January 2010]
- Simply
- Get two random words (Warp + hole = portal)
- Make a small game
- Every week for 52 weeks
- Use the results from this to make some Perl specific tools [Parallel to game-a-thon]
--signed YAPGH
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+
+
+
+
+
Rome was not built,
+in one day,
feature creep,
+
existed back then too.
+
+
+
kmx++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:
+
- Download Alien::SDL
+
+- install it
+- select build by source
+
+- Download SDL::perl
+
+- Extract it
+- perl Build.PL
+- perl Build
+- See if Bundling works ( Maybe Brian's article may help )
+
Thank you very much!
+
+EDIT:
+ After some reports back we have found out that SDL_gfx needs
+
+
+http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit
+
+
+We are working to get this done.
+
![](http://feedads.g.doubleclick.net/~a/uIjA30PbyIqckDT4NWKmdaHbLBc/0/di)
+![](http://feedads.g.doubleclick.net/~a/uIjA30PbyIqckDT4NWKmdaHbLBc/1/di)
![](http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ORaGexsmrNo)
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