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-My milestones (itches) for gaming in Perl +New build system! Needs testing!

-

As a young sprout in spring,
the soil is moist,
and the sun bright.


But as fall comes,
with fading leaves,
my roots keep me standing. 



As a new Perl developer I am able to contribute with great enthusiasm due to the great community and the fancies of the language. However I know that these things will fade and I will need something else to take the place. Usually what has worked for me in the past was to set milestones. These will act as roots, keeping me interested in being involved. After all in words better than mines.
We all “scratch our own itches”. It’s why I started Linux, it’s why I started git, and it’s why I am still involved. --Linus

So here are my evolving milestones for Gaming in Perl:
--signed YAPGH
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+
+
+
+
Rome was not built,
+in one day,
 feature creep,
+existed back then too.
+
+

+
kmx++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:

+
Thank you very much!
+
+EDIT: 
+ After some  reports back we have found out that SDL_gfx needs 
+
+

+http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit
+
+

+We are working to get this done.
+


+

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