X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0022.html-inc;h=bdf8c943171934678012135f98afb59a5caacb0b;hb=6855e5615bff699e656bdd67be71ac965fc77f54;hp=cd2fa78e2bcfa708d85d948d40f148708a7244cd;hpb=ec946b6b14ea9423892698e8edfac4664f979b3c;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0022.html-inc b/pages/blog-0022.html-inc index cd2fa78..bdf8c94 100644 --- a/pages/blog-0022.html-inc +++ b/pages/blog-0022.html-inc @@ -1,6 +1,31 @@

-SDL perl is coming to Strawberry!! +Quick Game for Toronto Perl Mongers

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I am a part of all that I have met. --Alfred Tennyson
 
I hope I am not jumping the gun but it looks good.  This is all thanks to kmx!!

Here is an obligatory pic since my last post on this matter. (That is one of the test script you can run for test/ in the distrobution).



You can follow the history here.

It has been tested on winXP 32/64 bit strawberry so far. Here is how you can get it.

  1. Go here to get the code 
  2. Click download, choose .tar.gz
  3. Save the resultant kthakore....tar.gz somewhere
  4. Get this and extract it on C:/strawberry/
  5. Last do pip kthakore......tar.gz (I find this so amazing!!)
  6. Play with C:/strawberry/cpan/build/SDL/test/*.pl 
Enjoy
--yapgh
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+
Beep ... Boop
+

+
+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
+
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
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+Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.
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+To play this game you need the following:
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+I will put up binaries soon-ish.
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+It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
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+I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.
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