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-Beep ... Boop
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+
+clang
+With each imperfect hit
+a legendary blade forms
+
-So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
-I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
+In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here
+is some eye candy to tide you guys over.
-Take a look at it
here. Download that and call it
[Shooter.pl]. To win click the balls.
-To play this game you need the following:
+This is shooter.pl finally working in MacOSX and 64 bit.
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- Only for Linux) sudo apt-get install libsdl-dev libsdl_gfx-dev
-- cpan Alien::SDL
-- Click Download Source http://github.com/kthakore/SDL_perl/tree/redesign
-- Extract it
-- perl Build.PL; perl Build; perl Build install
-- perl Shooter.pl
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-I will put up binaries soon-ish.
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-It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
+k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes.
-I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.
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