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-More Games + Update +HackFest: Results

-

idle digits,
play,
away,
idle digits.

So while I am hacking away on v2.4 and breaking a lot of things. Here is a link to some more games for SDL Perl. These only work in windows now but I will look into bringing them to CPAN (with Garry's permission).

--yapgh

These where reported by Garry Taylor. Here is the rest of the email:

Hi all,
I hadn't checked this newsgroup in a while and was happy to see
that it still alive and well. I saw that some people had been sharing
some SDL Perl games online, and I had a few to share as well. At
"http://home.comcast.net/~g.f.taylor/GarrysGames.html" you can find four
games I have written as well as a simple flip book program to let a
child play at making animation on the computer. The games are "Toad" (a
Frogger wanna be), "RabbitHat" (like Centipede), "BunnyHunt" (sort of
like Pac-Man) and "Bonk The Buggies". All (with the exception of Toad
which in its very first incarnation was a game I wrote in TRS-80 Basic
back in 1981) were written originally to run on my Windows 3.11 PC for
my little girl so that she could play games which were not quite so
violent as games were starting to become at the time.


A few years ago I got the idea of trying to get them to run again
by rewriting them in Perl. The downloads are Windows XP/Vista installs
which include a bare bones Perl environment for running the games (the
installs put the code into its own separate place, and shouldn't
interfere with your existing Perl setups). I did this so that I could
share the games with friends and family who either don't have SDL
installed, don't have Perl installed, or don't do any programming and
just needed something that will run. The code as it currently stands
was not written for general publication, so there are probably places
where the Perl code itself is not always the best looking it could be,
but the games themselves work pretty well. Also, it is worth noting
that I wound up being lazy and made a few additions to the Perl SDL code
that I was using to add an additional function or two for printing text
onto the screen that was centered or right aligned.


While I have not made any Unix installs for the code, I have
actually run the games on a few Linux machines that I have access to,
where I also had installed SDL. I have not updated my SDL installs in
several years now, so there may be complications that arise if running
it with a new version of SDL.


I hope you enjoy the games (or at least aren't too mean about it
if you don't).
Garry Taylor
\ No newline at end of file +
The beautiful sunset,
+
is no match for,
+
the ugly sunrise
+

+

Results

On Sunday we had a hackfest on #sdl irc.perl.org. This is what we got done.
+
+

+

+
+
  1. MacOSX build is working again. It's still rough but Tetris works on it now. dngor++
  2. +
  3. SDL::Tutorial::Tetris is on CPAN as v0.15. nferraz++
  4. +
  5. SDL Perl docs are a little better now. magnet++
  6. +
  7. Finally experimental Rect and Game::Rect are behaving. There is still more work needed in Game::Rect. Moreover there are more tests on the experimental release. garu++
  8. +
  9. Also POGL is working experimentally with SDL.
    +
  10. +
Hopefully I can get the first three results into the next release soon. The next release 2.2.3 will go up as a developmental release first. Also the experimental branch is going up as version 2_4.
+
+

Developers

All developers please tell me what to put you guys want to be put down as on the
+in the Docs for the SDL Perl Team section.
+
+--yapgh
+


+

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