X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0019.html-inc;h=7f9c593d829b4b3118fe033c07d9644cbe13239e;hb=1d5d4d44a3acf89f7820195b5016f4ebc4489250;hp=be4934e01e2a1297a2027a48b8e13a7fa7ce0184;hpb=c59d9ab1a32a69fcdb54ab78e21e31ee26d88e7a;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0019.html-inc b/pages/blog-0019.html-inc index be4934e..7f9c593 100644 --- a/pages/blog-0019.html-inc +++ b/pages/blog-0019.html-inc @@ -1,26 +1,25 @@

-The Future and Beyond! +Eye Candy

-
I do not think about awesomeness...
-I just am awesomeness
-n.n
---KatrinaTheLamia

-

-

Updates

Since the last post SDL Perl has seen an increase of interest to both use and contribute to SDL Perl. Before I dig into the updates, I would like to acknowledge them.
-

Core Development

Acme (Leon Brocard): Has started to work on the Redesign Effort with me. The help is much appreciated! Enjoy your vacation.
+
+clang
+With each imperfect hit
+a legendary blade forms
+


-

Website and Windows Testing

FROGGS (Tobias Leich): Came in as a new user to SDL Perl. And after breaking the redesigned SDL Perl in as many ways possible he has decided to help out on the new site.

+In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here
+is some eye candy to tide you guys over.

-

Last Legacy Release


-Ok! Now this weekend hopefully we will release our last legacy release, after this we move on! This release will focus on showing of SDL + Perl possibilities.
-

Pong + SDL::Game::Rect

garu has been working on making SDL object extensions that provide a more perly way to use and play with the SDL bindings. To demonstrate the benefits of this SDL::Tutorial::Pong is done and being polished up. SDL::Game::Rect is a peek in to the design and vision we have for SDL down the road.
-

Design

The design we have settled on for future release for SDL Perl can be broken in to two layers, SDL::* and SDL::Game::*. Previously the SDL Perl library tried to provide C bindings and provide Perl Idiomatic access. This was messy in regards to the single responsibility principle (do one thing and do it well).

-We have decided to separate these two focuses into the two name spaces SDL::* and SDL::Game::*. SDL::* will provide straight access to SDL's C API, nothing less and nothing more. SDL::Game::* will extend and make pretty unicorns for Perl.
+This is shooter.pl finally working in MacOSX and 64 bit.

-This design has already begin to pay of. One major benefit been in the XS readability. Moreover since structs are treated as objects, Perl manages their destruction, and deliver less memory leaks. -


-

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+
+k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes.
+
+Walking Guy from SDLPerl on Vimeo.
+


+

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