X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0019.html-inc;h=1cfd8aee1ddc458167812a4f7f93e0d308534f72;hb=a05e5d4499fb58198e463162d0385e8a156e1f03;hp=be4934e01e2a1297a2027a48b8e13a7fa7ce0184;hpb=c59d9ab1a32a69fcdb54ab78e21e31ee26d88e7a;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0019.html-inc b/pages/blog-0019.html-inc index be4934e..1cfd8ae 100644 --- a/pages/blog-0019.html-inc +++ b/pages/blog-0019.html-inc @@ -1,26 +1,14 @@

-The Future and Beyond! +SDL_perl 2.3_5 is out!

-
I do not think about awesomeness...
-I just am awesomeness
-n.n
---KatrinaTheLamia

+
We keep on rolling,
+rolling,
+waiting on the world to turn.


-

Updates

Since the last post SDL Perl has seen an increase of interest to both use and contribute to SDL Perl. Before I dig into the updates, I would like to acknowledge them.
-

Core Development

Acme (Leon Brocard): Has started to work on the Redesign Effort with me. The help is much appreciated! Enjoy your vacation.
+So a new alpha is out on CPAN, after a bit of a break. We are trying to pick up our speed again. Hopefully we can get back to the weekly updates. This week I am going to try to get Mixer and TTF bindings test, redesigned and doc'd. Hopefully soon we can start working on Frozen Bubble, as things are starting to come together. This alpha release has finally given us a good implementation of SDL Timers. Also Daniel Ruoso has also started a series blog posts of making games with SDL Perl. Hopefully this can get more people in SDL, cause we can sure use the help!

-

Website and Windows Testing

FROGGS (Tobias Leich): Came in as a new user to SDL Perl. And after breaking the redesigned SDL Perl in as many ways possible he has decided to help out on the new site.
-
-
-

Last Legacy Release


-Ok! Now this weekend hopefully we will release our last legacy release, after this we move on! This release will focus on showing of SDL + Perl possibilities.
-

Pong + SDL::Game::Rect

garu has been working on making SDL object extensions that provide a more perly way to use and play with the SDL bindings. To demonstrate the benefits of this SDL::Tutorial::Pong is done and being polished up. SDL::Game::Rect is a peek in to the design and vision we have for SDL down the road.
-

Design

The design we have settled on for future release for SDL Perl can be broken in to two layers, SDL::* and SDL::Game::*. Previously the SDL Perl library tried to provide C bindings and provide Perl Idiomatic access. This was messy in regards to the single responsibility principle (do one thing and do it well).
-
-We have decided to separate these two focuses into the two name spaces SDL::* and SDL::Game::*. SDL::* will provide straight access to SDL's C API, nothing less and nothing more. SDL::Game::* will extend and make pretty unicorns for Perl.
-
-This design has already begin to pay of. One major benefit been in the XS readability. Moreover since structs are treated as objects, Perl manages their destruction, and deliver less memory leaks. -


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