X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0018.html-inc;h=ef14036b98117b3c15acc37efda77c859a204c77;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=bdf8c943171934678012135f98afb59a5caacb0b;hpb=a05e5d4499fb58198e463162d0385e8a156e1f03;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0018.html-inc b/pages/blog-0018.html-inc index bdf8c94..ef14036 100644 --- a/pages/blog-0018.html-inc +++ b/pages/blog-0018.html-inc @@ -1,31 +1,10 @@

-Quick Game for Toronto Perl Mongers +Games::FrozenBubble: It is a start!

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Beep ... Boop
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+We released a playable (client) frozen bubble on CPAN. There is more work to be done but it is a great start! It currently works on Windows and Linux.

-So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
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-I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
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-Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.
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-To play this game you need the following:
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-I will put up binaries soon-ish.
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-It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
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-I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas. -


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