X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0018.html-inc;h=bdf8c943171934678012135f98afb59a5caacb0b;hb=a05e5d4499fb58198e463162d0385e8a156e1f03;hp=e9ae7e4d415ac10318836c8eb98d66c6fb8789eb;hpb=c59d9ab1a32a69fcdb54ab78e21e31ee26d88e7a;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0018.html-inc b/pages/blog-0018.html-inc index e9ae7e4..bdf8c94 100644 --- a/pages/blog-0018.html-inc +++ b/pages/blog-0018.html-inc @@ -1,29 +1,31 @@

-Development Update +Quick Game for Toronto Perl Mongers

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-A stoic stone will sit idle,
-but will some effort,
-A rolling rock will run!
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-In the past week the SDL Perl team has been busy! This is what we have accomplished
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+
Beep ... Boop
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+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?

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Commitment to Testing!

In an effort to focus on continuing our focus on testing we have setup a Smolder site for the SDL redesign process. Currently we have two platforms (linux, windows32) regularly tested on here. If there are more people following the redesign process and would like to share their test results; contact us at sdl-devel@perl.org and we will provide access to you.
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.

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SDL::Video

For the core development most of the focus has been on redesigning around the Video category of the SDL perl API. As of now we are 50% done. 19 functions out of 38 functions have been implemented and tested.
+Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.

+To play this game you need the following:

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Site Redesign + Migration

On the end of the spectrum, Froggs has been hard at work on the graphical design of the site. More over with mst's help we will soon be migrating to http://sdl.perl.org.
+
+I will put up binaries soon-ish.

+It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.

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Documentation

Moreover this week we have seen an increase effort from magnet on the SDL docs. Kudos!
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SWIG Experimentation

Finally Katrina has begun looking into SWIG as alternative for SDL in the future. -


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\ No newline at end of file +I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.
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