X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0016.html-inc;h=5cffcd0ebb5354305adb3abd5629757838af7273;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=8d5d72914e3327bf0ddbd588685560a9434552ff;hpb=cf23a5dab86667dca8475ee830e684c9944f115f;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0016.html-inc b/pages/blog-0016.html-inc index 8d5d729..5cffcd0 100644 --- a/pages/blog-0016.html-inc +++ b/pages/blog-0016.html-inc @@ -1,6 +1,18 @@

-Thanks nothingmuch, and updates +SDLpp.pl: Packaging SDL Scripts Alpha

-
struggle,
live,
cease,
die

After a struggling with XS and opaque C structs in the experimental SDL::Rect for a long time. Nothingmuch comes along and solves my problem with this beautiful module XS::Object::Magic. So I will start moving my ugly XS to Magic Land.

SDL Perl Tutorials

This past week I have been working on the sorry state of SDL Perl tutorials. Currently I am working on a Tetris Clone. I am hoping to have it done by next Thrusday for TPM meeting. This tutorial is a mix of several tutorials I found online. Another Lunar Lander tutorial has been submitted by Nelson Ferraz.

If anyone has any really good tutorials for game development (regardless of language) or even request of tutorials. Send it my way I will look into them.

New SDL Perl site

Also we have begin work on a new site. It is still needs work. New Site.

--yapgh


\ No newline at end of file +After a lot of patches and head scratching I have an alpha version of SDLpp.pl. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
+
+Here is the shooter.pl packaged up:
+
+
  1. win32/64
  2. +
  3. Linux 5.88
  4. +
  5. Linux 5.10
  6. +

+We are looking into testing this on a Mac Build server.
+
+Caio
+


+

\ No newline at end of file