X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0016.html-inc;h=5cffcd0ebb5354305adb3abd5629757838af7273;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=7f9c593d829b4b3118fe033c07d9644cbe13239e;hpb=a05e5d4499fb58198e463162d0385e8a156e1f03;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0016.html-inc b/pages/blog-0016.html-inc index 7f9c593..5cffcd0 100644 --- a/pages/blog-0016.html-inc +++ b/pages/blog-0016.html-inc @@ -1,25 +1,18 @@

-Eye Candy +SDLpp.pl: Packaging SDL Scripts Alpha

-
-clang
-With each imperfect hit
-a legendary blade forms
-

+After a lot of patches and head scratching I have an alpha version of SDLpp.pl. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.

+Here is the shooter.pl packaged up:
+
+
  1. win32/64
  2. +
  3. Linux 5.88
  4. +
  5. Linux 5.10
  6. +

+We are looking into testing this on a Mac Build server.

-In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here
-is some eye candy to tide you guys over.
-
-
-This is shooter.pl finally working in MacOSX and 64 bit.
-
-

-
-k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes.
-
-Walking Guy from SDLPerl on Vimeo. -


-

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