-
The beautiful sunset,
-
is no match for,
-
the ugly sunrise
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-
Results
On Sunday we had a hackfest on #sdl irc.perl.org. This is what we got done.
+
+
+
+
+
Rome was not built,
+in one day,
feature creep,
+
existed back then too.
+
+
+
kmx++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:
+
- Download Alien::SDL
+
+- install it
+- select build by source
+
+- Download SDL::perl
+
+- Extract it
+- perl Build.PL
+- perl Build
+- See if Bundling works ( Maybe Brian's article may help )
+
Thank you very much!
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-
-
-
- MacOSX build is working again. It's still rough but Tetris works on it now. dngor++
-- SDL::Tutorial::Tetris is on CPAN as v0.15. nferraz++
-- SDL Perl docs are a little better now. magnet++
-- Finally experimental Rect and Game::Rect are behaving. There is still more work needed in Game::Rect. Moreover there are more tests on the experimental release. garu++
-- Also POGL is working experimentally with SDL.
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-
Hopefully I can get the first three results into the next release soon. The next release 2.2.3 will go up as a developmental release first. Also the experimental branch is going up as version 2_4.
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Developers
All developers please tell me what to put you guys want to be put down as on the
-in the Docs for the SDL Perl Team section.
-
---yapgh
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-
\ No newline at end of file
+
EDIT:
+
After some reports back we have found out that SDL_gfx needs
+
+
+
http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit
+
+
+
We are working to get this done.