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-HackFest: Results +New build system! Needs testing!

-
The beautiful sunset,
-
is no match for,
-
the ugly sunrise
-

-

Results

On Sunday we had a hackfest on #sdl irc.perl.org. This is what we got done.
+
+
+
+
+
Rome was not built,
+in one day,
 feature creep,
+existed back then too.
+
+

+
kmx++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:

+
  • Download Alien::SDL 
  • + +
    • install it
    • +
    • select build by source
    • +
    +
  • Download SDL::perl
  • + +
    • Extract it
    • +
    • perl Build.PL
    • +
    • perl Build
    • +
    • See if Bundling works ( Maybe Brian's article may help )
    • +
Thank you very much!

-

-

-
-
  1. MacOSX build is working again. It's still rough but Tetris works on it now. dngor++
  2. -
  3. SDL::Tutorial::Tetris is on CPAN as v0.15. nferraz++
  4. -
  5. SDL Perl docs are a little better now. magnet++
  6. -
  7. Finally experimental Rect and Game::Rect are behaving. There is still more work needed in Game::Rect. Moreover there are more tests on the experimental release. garu++
  8. -
  9. Also POGL is working experimentally with SDL.
    -
  10. -
Hopefully I can get the first three results into the next release soon. The next release 2.2.3 will go up as a developmental release first. Also the experimental branch is going up as version 2_4.
-
-

Developers

All developers please tell me what to put you guys want to be put down as on the
-in the Docs for the SDL Perl Team section.
-
---yapgh -


-

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+ After some  reports back we have found out that SDL_gfx needs 
+
+

+http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit
+
+

+We are working to get this done.
+


+

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