X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0015.html-inc;h=2e202e79e222745e30148733ba74569908ecbd32;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=c3b4a7626a19050de251e925f4b6eb5ede77c0e0;hpb=ca0a3441dd72000cbbbb4be484b18d0d305fdb29;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0015.html-inc b/pages/blog-0015.html-inc index c3b4a76..2e202e7 100644 --- a/pages/blog-0015.html-inc +++ b/pages/blog-0015.html-inc @@ -1,22 +1,81 @@

-Developer Release of SDL 2.3_1 +Providing direct memory access to SDL_Surface's pixels

-

-The city of Rome was built,
-with the first brick.
-

-

-

Alpha Release of new API

After a considerable amount of hacking and rewriting we have release the first development release of SDL perl on CPAN.
+

In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface. So far I have only start on the 32 bpp surfaces.


+

The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:


+
SV * get_pixel32 (SDL_Surface *surface, int x, int y)
+{
+ //Convert the pixels to 32 bit 
+ Uint32 *pixels = (Uint32 *)surface->pixels; 
+
+ //Get the requested pixel  
+ Uint32* u_ptr =  pixels + ( y * surface->w ) + x ; 
+
+        SV* sv = newSVpv("a",1); //Make a temp SV* value on the go
+        SvCUR_set(sv, sizeof(Uint32)); //Specify the new CUR length
+ SvLEN_set(sv, sizeof(Uint32)); //Specify the LEN length
+        SvPV_set(sv,(char*)u_ptr); // set the actual pixel's pointer as the memory space to use
+
+ return sv; //make a modifiable reference using u_ptr's place as the memory :)
+
+}
+

+

Next I loop through all the pixels and put them in a 2D array format, shown below:

AV * construct_p_matrix ( SDL_Surface *surface )
+{
+    AV * matrix = newAV();
+     int i, j;
+     for(  i =0 ; i < surface->w; i++)
+      {
+        AV * matrix_row = newAV();
+        for( j =0 ; j < surface->h; j++)
+        {
+           av_push(matrix_row, get_pixel32(surface, i,j) );
+        }
+        av_push(matrix, newRV_noinc((SV*) matrix_row) );
+      }
+
+ return matrix;
+}
+

+

You can see the complete here.


+

In Perl I can do a get access on this pixel using:



-

Overview of 2.3_1

In this version our goal was to tackle the proper allocations and destruction of SDL resources. We have accomplished this for all SDL Core structures. Moreover we have also improved the test suite and documentation considerably. Please read the CHANGELOG for a more detailed look.
-
-
-

Next steps


---yapgh -


-

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my $surf32_matrix = SDLx::Surface::pixel_array($screen_surface);
+   print unpack 'b*', $surf32_matrix->[0][0]; # pixel value at x = 0 and y =0
+#OUTPUT:
+# 11111111000000000000000000000000
+

+

The structure of the PV is using Devel::Peek is :


+
print Dump $surf32_matrix->[0][0];
+#OUTPUT:
+#SV = PV(0xed0dbc) at 0xeb5344
+#  REFCNT = 1
+#  FLAGS = (POK,pPOK)
+#  PV = 0x9e04ac "\0\0\377\0"
+#  CUR = 4
+#  LEN = 4
+

+

The problem is in setting the value of this pointer value. I have tried the following things with no success:


+
if ( SDL::Video::MUSTLOCK($screen_surface) ) {
+    return if ( SDL::Video::lock_surface($screen_surface) < 0 ); #required for pixel operations
+}
+
+#USING pack
+
+my $green = pack 'b*', '11111111000000000000000000000000';
+substr( $surf32_matrix->[0][0], 0, 8 * 4, $green); #no change
+#substr( $surf32_matrix->[0][0], 0, 8 * 4, 0xFF000000); segfault
+substr( ${$surf32_matrix->[0][0]}, 0, 8 * 4, 0xFF000000); #no change
+#$surf32_matrix->[0][0] = $green; SEGFAULT's cannot write to memory
+${$surf32_matrix->[0][0]} = $green; #no change
+
+
+SDL::Video::unlock_surface($screen_surface)
+  if ( SDL::Video::MUSTLOCK($screen_surface) );
+

+

You can see an example here.


+

Any help will be greatly appreciated.

+


+

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