X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0015.html-inc;h=2e202e79e222745e30148733ba74569908ecbd32;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=5c755eff3587d53a5df2823aafd86c864fa56f39;hpb=56d4907c407e8564b4a8a9d09e252573131fad3e;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0015.html-inc b/pages/blog-0015.html-inc index 5c755ef..2e202e7 100644 --- a/pages/blog-0015.html-inc +++ b/pages/blog-0015.html-inc @@ -1,19 +1,81 @@

-Development Update +Providing direct memory access to SDL_Surface's pixels

-
Short and Sweet
-

-Had an exam on the weekend so I am a bit late. Here is the progress so far.
-
-SDL Smoke tests
+

In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface. So far I have only start on the 32 bpp surfaces.


+

The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:


+
SV * get_pixel32 (SDL_Surface *surface, int x, int y)
+{
+ //Convert the pixels to 32 bit 
+ Uint32 *pixels = (Uint32 *)surface->pixels; 
+
+ //Get the requested pixel  
+ Uint32* u_ptr =  pixels + ( y * surface->w ) + x ; 
+
+        SV* sv = newSVpv("a",1); //Make a temp SV* value on the go
+        SvCUR_set(sv, sizeof(Uint32)); //Specify the new CUR length
+ SvLEN_set(sv, sizeof(Uint32)); //Specify the LEN length
+        SvPV_set(sv,(char*)u_ptr); // set the actual pixel's pointer as the memory space to use
+
+ return sv; //make a modifiable reference using u_ptr's place as the memory :)
+
+}
+

+

Next I loop through all the pixels and put them in a 2D array format, shown below:

AV * construct_p_matrix ( SDL_Surface *surface )
+{
+    AV * matrix = newAV();
+     int i, j;
+     for(  i =0 ; i < surface->w; i++)
+      {
+        AV * matrix_row = newAV();
+        for( j =0 ; j < surface->h; j++)
+        {
+           av_push(matrix_row, get_pixel32(surface, i,j) );
+        }
+        av_push(matrix, newRV_noinc((SV*) matrix_row) );
+      }
+
+ return matrix;
+}
+

+

You can see the complete here.


+

In Perl I can do a get access on this pixel using:



-The major release maybe coming quicker than we thought. FROGGS++ for helping a lot out on this. However we need more testers!! Please contact us on #sdl and we will set you up with an account on Smolder.
-
-[Edit] Please read http://sdlperl.ath.cx/projects/SDLPerl/wiki/Testing on how to get started in test! -


-

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my $surf32_matrix = SDLx::Surface::pixel_array($screen_surface);
+   print unpack 'b*', $surf32_matrix->[0][0]; # pixel value at x = 0 and y =0
+#OUTPUT:
+# 11111111000000000000000000000000
+

+

The structure of the PV is using Devel::Peek is :


+
print Dump $surf32_matrix->[0][0];
+#OUTPUT:
+#SV = PV(0xed0dbc) at 0xeb5344
+#  REFCNT = 1
+#  FLAGS = (POK,pPOK)
+#  PV = 0x9e04ac "\0\0\377\0"
+#  CUR = 4
+#  LEN = 4
+

+

The problem is in setting the value of this pointer value. I have tried the following things with no success:


+
if ( SDL::Video::MUSTLOCK($screen_surface) ) {
+    return if ( SDL::Video::lock_surface($screen_surface) < 0 ); #required for pixel operations
+}
+
+#USING pack
+
+my $green = pack 'b*', '11111111000000000000000000000000';
+substr( $surf32_matrix->[0][0], 0, 8 * 4, $green); #no change
+#substr( $surf32_matrix->[0][0], 0, 8 * 4, 0xFF000000); segfault
+substr( ${$surf32_matrix->[0][0]}, 0, 8 * 4, 0xFF000000); #no change
+#$surf32_matrix->[0][0] = $green; SEGFAULT's cannot write to memory
+${$surf32_matrix->[0][0]} = $green; #no change
+
+
+SDL::Video::unlock_surface($screen_surface)
+  if ( SDL::Video::MUSTLOCK($screen_surface) );
+

+

You can see an example here.


+

Any help will be greatly appreciated.

+


+

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