X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0014.html-inc;h=706ea537074945bb91e1162b2494c72640b80ed3;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=e65be37dd7211e92b433042690e9c72fb1ba4899;hpb=56d4907c407e8564b4a8a9d09e252573131fad3e;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0014.html-inc b/pages/blog-0014.html-inc index e65be37..706ea53 100644 --- a/pages/blog-0014.html-inc +++ b/pages/blog-0014.html-inc @@ -1,36 +1,77 @@
#!/usr/bin/env perl - -use SDL; -use SDL::Events; -use SDL::Event; -use SDL::Video; - -SDL::init(SDL_INIT_VIDEO); - -my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE ); -my $event = SDL::Event->new(); - -while(1) -{ - SDL::Events::pump_events(); - - if(SDL::Events::poll_event($event) && $event->type == SDL_ACTIVEEVENT) - { - print "Hello Mouse!!!\n" if ($event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) ); - print "Bye Mouse!!!\n" if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) ); - } +PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
+You can use PDL and SDL together to create real-time,
+responsive animations and simulations.
+In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries. -- David Mertnes
+
+
+Creating a SDL Surface piddle
+PDL's core type is a piddle.
+Once a piddle is provided to PDL it can go do a numerous amounts of things.
+Please see the example in 'examples/cookbook/pdl.pl' in github.
+
+Creating a simple piddle
+First lets get the right modules.
+
+use PDL; + use SDL::Rect; + use SDL::Video; + use SDL::Surface; + use SDL::PixelFormat; +
+Suppose you want a surface of size (200,400) and 32 bit (RGBA).
+
+my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 ); +
+Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;
+
+my $piddle = zeros( byte, $bytes_per_pixel, $width, $height ); +
+Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.
+
+my $pointer = $piddle->get_dataref(); +
+Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.
+
+my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32, + $width * $bytes_per_pixel ); +
+Using the same dimensions we create the surface using SDL::Surface->new_form(). The $width * $Bpp is the scanline (pitch) of the surface in bytes.
+
+warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel; + return ( $piddle, $surface ); +
+Finally make sure that the surface acutally has the correct dimensions we gave.
+
+NOTE: $surface->format->BytesPerPixel must return 1,2,3,4. !!
+
+Now you can blit and use the surface as needed; and do PDL operations as required.
+
+Operating on the Surface safely
+To make sure SDL is in sync with the data. You must call SDL::Video::lock before doing PDL operations on the piddle.
+
+SDL::Video::lock_surface($surface); + + $piddle ( :, 0 : rand(400), 0 : rand(200) ) .= pdl( rand(225), rand(225), rand(255), 255 ); +
+After that you can unlock the surface to blit.
+
+SDL::Video::unlock_surface($surface); +
+Errors due to BPP at blitting
+When blitting the new surface check for the return value to see if there has been a problem.
+
+my $b = SDL::Video::blit_surface( + $surface, SDL::Rect->new( 0, 0, $surface->w, $surface->h ), + $app, SDL::Rect->new( ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h ) + ); - exit if($event->type == SDL_QUIT); -}-