X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0014.html-inc;h=5cffcd0ebb5354305adb3abd5629757838af7273;hb=6855e5615bff699e656bdd67be71ac965fc77f54;hp=64faf7628d2d7bc6c882021f0a476befd7f20b41;hpb=65a973147068b3edbbb232aa50fd53a79d7daaef;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0014.html-inc b/pages/blog-0014.html-inc index 64faf76..5cffcd0 100644 --- a/pages/blog-0014.html-inc +++ b/pages/blog-0014.html-inc @@ -1,23 +1,18 @@

-Threaded XS callback finally gets solved. +SDLpp.pl: Packaging SDL Scripts Alpha

-

-Dragged down from the lofty isles,
-into the guts and gore of the monster,
-a welcoming cringe in the gut approaches.
-

-

+After a lot of patches and head scratching I have an alpha version of SDLpp.pl. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.

-So I was planning staying silent until an exam I had was done. But new developers on IRC (j_king, felix and ruoso) pull me back in. Which is a good thing ... I suppose ... because we finally have threaded callbacks for timer and audiospec to work. ruoso++ for this major contribution. If you remember this was the problem we were having.
+Here is the shooter.pl packaged up:
+
+
  1. win32/64
  2. +
  3. Linux 5.88
  4. +
  5. Linux 5.10
  6. +

+We are looking into testing this on a Mac Build server.

-The new callbacks capability in audiospec allow you to procedurally generate sound now. If you would like a simple example take a look at t/core_audiospec.t. However a more fun example may be ruoso++'s tecla (a game for toddlers). Myself and Garu think it is a work of art but that is only because we are toddlers.
-
-On a side note some tickets on RT have also received some love ( after 3 or 4 years ... but nonetheless). TonyC++ sorry for the long time in response.
-
-More information on the CHANGELOG.
-
-Also a shout out to FROGGS for his new SON!!!. Congrats buddy! -


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