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-Dragged down from the lofty isles,
-into the guts and gore of the monster,
-a welcoming cringe in the gut approaches.
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+
The road so far
+Things have been busy but fruitful. Our two core modules are getting to be a bit more stable.
Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in
SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our
Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
-So I was planning staying silent until an exam I had was done. But new developers on IRC (j_king, felix and ruoso) pull me back in. Which is a good thing ... I suppose ... because we finally have threaded callbacks for timer and audiospec to work. ruoso++ for this major contribution. If you remember this was the
problem we were having.
+
Getting people to use SDL Perl
+After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
-The new callbacks capability in audiospec allow you to procedurally generate sound now. If you would like a simple example take a look at
t/core_audiospec.t. However a more fun example may be ruoso++'s
tecla (a game for toddlers). Myself and Garu think it is a work of art but that is only because we are toddlers.
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-On a side note some tickets on RT have also received some love ( after 3 or 4 years ... but nonetheless). TonyC++ sorry for the long time in response.
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-More information on the
CHANGELOG.
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-Also a shout out to FROGGS for his new SON!!!. Congrats buddy!
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