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-HackFest: Results +Getting people to use SDL Perl: Docs, API, and Distribution

-
The beautiful sunset,
is no match for,
the ugly sunrise

Results

On Sunday we had a hackfest on #sdl irc.perl.org. This is what we got done.




  1. MacOSX build is working again. It's still rough but Tetris works on it now. dngor++
  2. SDL::Tutorial::Tetris is on CPAN as v0.15. nferraz++
  3. SDL Perl docs are a little better now. magnet++
  4. Finally experimental Rect and Game::Rect are behaving. There is still more work needed in Game::Rect. Moreover there are more tests on the experimental release. garu++
  5. Also POGL is working experimentally with SDL.
Hopefully I can get the first three results into the next release soon. The next release 2.2.3 will go up as a developmental release first. Also the experimental branch is going up as version 2_4.

Developers

All developers please tell me what to put you guys want to be put down as on the
in the Docs for the SDL Perl Team section.

--yapgh
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The road so far


+Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
+
+

Getting people to use SDL Perl


+After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
+
+
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 
+


+

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