X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0012.html-inc;h=b1abc1d15ace99fb968ddcc0866bb1101ddb8cbf;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=bdf8c943171934678012135f98afb59a5caacb0b;hpb=65a973147068b3edbbb232aa50fd53a79d7daaef;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0012.html-inc b/pages/blog-0012.html-inc index bdf8c94..b1abc1d 100644 --- a/pages/blog-0012.html-inc +++ b/pages/blog-0012.html-inc @@ -1,31 +1,23 @@

-Quick Game for Toronto Perl Mongers +Huge World Maps in less then 100 lines

-
-
Beep ... Boop
-

+

+Hello folks,

-So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
+Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 

-I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.

-Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.
+UPDATE: with some help, and newcomer jtpalmer's help we have added Link
+ 

-To play this game you need the following:
+


-
-I will put up binaries soon-ish.
+

-It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
+


-I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas. -


-

\ No newline at end of file +--caio yapgh
+


+

\ No newline at end of file