X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0012.html-inc;h=b1abc1d15ace99fb968ddcc0866bb1101ddb8cbf;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=5cffcd0ebb5354305adb3abd5629757838af7273;hpb=7dc5c3669cb2f654a4edc26cc42fbb153fd7acd7;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0012.html-inc b/pages/blog-0012.html-inc index 5cffcd0..b1abc1d 100644 --- a/pages/blog-0012.html-inc +++ b/pages/blog-0012.html-inc @@ -1,18 +1,23 @@

-SDLpp.pl: Packaging SDL Scripts Alpha +Huge World Maps in less then 100 lines

-After a lot of patches and head scratching I have an alpha version of SDLpp.pl. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
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+Hello folks,

-Here is the shooter.pl packaged up:
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  1. win32/64
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  3. Linux 5.88
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  5. Linux 5.10
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-We are looking into testing this on a Mac Build server.
+Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 

-Caio -


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+UPDATE: with some help, and newcomer jtpalmer's help we have added Link
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+--caio yapgh
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