X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0012.html-inc;h=b1abc1d15ace99fb968ddcc0866bb1101ddb8cbf;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=18374bcc74aff91640554384ac111c470c305626;hpb=8d3f70f2a099e5c99545142b8dcb2368ab3f9b1f;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0012.html-inc b/pages/blog-0012.html-inc index 18374bc..b1abc1d 100644 --- a/pages/blog-0012.html-inc +++ b/pages/blog-0012.html-inc @@ -1,6 +1,23 @@

-Updates and Design Decisions +Huge World Maps in less then 100 lines

-

Storm clouds loom,
Thunder cracks,
Lightning blinds,
Farmers rejoice.

Some quick updates:
After someone bugged me to update the Ohloh site for SDL perl, I finally got around to doing it.


Some good news:
v2.2.2.11 seems to be doing a good job considering it has been started to be picked up Debian, Mandriva and other packager maintainers. The stats are currently at [PASS(11) FAIL(6) NA(1) UNKNOWN(35)].

Some OK news:
As you can see we have some fails occurring in the smoke tests. This is occurring due to the test on Mixer.pm. Mixer.pm depends on a sound card being available to the user running the test. This can be fixed by adjusting the test to check for sound cards before it runs but I am at a lost on how to do that.
In regards to the unknowns occurring it is due to the *nixes and macs not having SDL libs installed. The will be fixed when Alien::SDL downloads and compiles sources.

Some not-so-great news:
Currently the XS code simplification work requires redesign and there are several different ways of redesigning. This may break backwards compatibility, hopefully we can work around this. Soon we will present the two arguments for the designs in the mailing list.


Until next time here is  a hint of something coming soon (credits go to garu):


--yapgh
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+Hello folks,
+
+Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
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+
+UPDATE: with some help, and newcomer jtpalmer's help we have added Link
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+
+--caio yapgh
+


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