X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0011.html-inc;h=b877a586ebd3700312ebdd7388f082781e50f431;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=2e202e79e222745e30148733ba74569908ecbd32;hpb=7dc5c3669cb2f654a4edc26cc42fbb153fd7acd7;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0011.html-inc b/pages/blog-0011.html-inc index 2e202e7..b877a58 100644 --- a/pages/blog-0011.html-inc +++ b/pages/blog-0011.html-inc @@ -1,81 +1,13 @@
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface. So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 (SDL_Surface *surface, int x, int y) -{ - //Convert the pixels to 32 bit - Uint32 *pixels = (Uint32 *)surface->pixels; - - //Get the requested pixel - Uint32* u_ptr = pixels + ( y * surface->w ) + x ; - - SV* sv = newSVpv("a",1); //Make a temp SV* value on the go - SvCUR_set(sv, sizeof(Uint32)); //Specify the new CUR length - SvLEN_set(sv, sizeof(Uint32)); //Specify the LEN length - SvPV_set(sv,(char*)u_ptr); // set the actual pixel's pointer as the memory space to use - - return sv; //make a modifiable reference using u_ptr's place as the memory :) - -} -
Next I loop through all the pixels and put them in a 2D array format, shown below:
AV * construct_p_matrix ( SDL_Surface *surface ) -{ - AV * matrix = newAV(); - int i, j; - for( i =0 ; i < surface->w; i++) - { - AV * matrix_row = newAV(); - for( j =0 ; j < surface->h; j++) - { - av_push(matrix_row, get_pixel32(surface, i,j) ); - } - av_push(matrix, newRV_noinc((SV*) matrix_row) ); - } - - return matrix; -} -
You can see the complete here.
In Perl I can do a get access on this pixel using:
SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.
Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.
Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org.
my $surf32_matrix = SDLx::Surface::pixel_array($screen_surface); - print unpack 'b*', $surf32_matrix->[0][0]; # pixel value at x = 0 and y =0 -#OUTPUT: -# 11111111000000000000000000000000 -
The structure of the PV is using Devel::Peek is :
print Dump $surf32_matrix->[0][0]; -#OUTPUT: -#SV = PV(0xed0dbc) at 0xeb5344 -# REFCNT = 1 -# FLAGS = (POK,pPOK) -# PV = 0x9e04ac "\0\0\377\0" -# CUR = 4 -# LEN = 4 -
The problem is in setting the value of this pointer value. I have tried the following things with no success:
if ( SDL::Video::MUSTLOCK($screen_surface) ) { - return if ( SDL::Video::lock_surface($screen_surface) < 0 ); #required for pixel operations -} - -#USING pack - -my $green = pack 'b*', '11111111000000000000000000000000'; -substr( $surf32_matrix->[0][0], 0, 8 * 4, $green); #no change -#substr( $surf32_matrix->[0][0], 0, 8 * 4, 0xFF000000); segfault -substr( ${$surf32_matrix->[0][0]}, 0, 8 * 4, 0xFF000000); #no change -#$surf32_matrix->[0][0] = $green; SEGFAULT's cannot write to memory -${$surf32_matrix->[0][0]} = $green; #no change - - -SDL::Video::unlock_surface($screen_surface) - if ( SDL::Video::MUSTLOCK($screen_surface) ); -
You can see an example here.
Any help will be greatly appreciated.
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