X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0011.html-inc;h=b877a586ebd3700312ebdd7388f082781e50f431;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=1945937aa5a7d7c8d752ce5a2e560b4c3f8a62d7;hpb=65a973147068b3edbbb232aa50fd53a79d7daaef;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0011.html-inc b/pages/blog-0011.html-inc index 1945937..b877a58 100644 --- a/pages/blog-0011.html-inc +++ b/pages/blog-0011.html-inc @@ -1,38 +1,13 @@
SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.
Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.
Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org.