X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0011.html-inc;h=2bd84fc7f40913acd9708e68ac8f58773c028455;hb=a05e5d4499fb58198e463162d0385e8a156e1f03;hp=21daaf49de8f5f2f4a57b72c5967c445a3624b5a;hpb=c59d9ab1a32a69fcdb54ab78e21e31ee26d88e7a;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0011.html-inc b/pages/blog-0011.html-inc index 21daaf4..2bd84fc 100644 --- a/pages/blog-0011.html-inc +++ b/pages/blog-0011.html-inc @@ -1,18 +1,40 @@

-SDL Alpha 2: A sneak preview +Getting people to use SDL Perl: Docs, API, and Distribution

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Pretty or Ugly,
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Code is Code
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New or Old,
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Code is Code
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Fast or Slow
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Code is Code 
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-So over the past week we have been working hard to release the next Alpha for SDL-2.3. In this release we have ported SDL_Image completely, fixed false negatives in our testing suite, improved conditional building. Also we have also started to migrate the very pretty SDL_GFX library. Here is the test for it, enjoy.
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The road so far


+Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.

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Getting people to use SDL Perl


+After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
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If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 
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