X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0010.html-inc;h=21af3c62575cc586c0963c4e159ff88dcc5aae7f;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=c3b4a7626a19050de251e925f4b6eb5ede77c0e0;hpb=56d4907c407e8564b4a8a9d09e252573131fad3e;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0010.html-inc b/pages/blog-0010.html-inc index c3b4a76..21af3c6 100644 --- a/pages/blog-0010.html-inc +++ b/pages/blog-0010.html-inc @@ -1,22 +1,38 @@

-Developer Release of SDL 2.3_1 +Perl+SDL 3D Rendering

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-The city of Rome was built,
-with the first brick.
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Alpha Release of new API

After a considerable amount of hacking and rewriting we have release the first development release of SDL perl on CPAN.
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Overview of 2.3_1

In this version our goal was to tackle the proper allocations and destruction of SDL resources. We have accomplished this for all SDL Core structures. Moreover we have also improved the test suite and documentation considerably. Please read the CHANGELOG for a more detailed look.
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Next steps


---yapgh -


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\ No newline at end of file +Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch.
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+--yapgh
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This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.
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+Below are some screen shots of this little toy in action. If you'd like to try it yourself, you can download the entire project here. You can rotate the objects with the mouse, or keyboard arrows. Also press shift to toggle shading and space to switch objects.
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+NOTE: the project is compressed in the .tgz format, if you are a windows user, you may need a tool like 7zip to extract the contents.
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+
Standard Cube:
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Standard Cube with Pseudo Shading:
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Standard Diamond:
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Standard Diamond with Pseudo Shading:
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Textured Cube:
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Perspectively Correct Textured Cube:
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Perspectively Correct Textured Cube with shading:
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