X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0010.html-inc;h=21af3c62575cc586c0963c4e159ff88dcc5aae7f;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=63b22df87d29a10218a76761e96245907fa08420;hpb=cf23a5dab86667dca8475ee830e684c9944f115f;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0010.html-inc b/pages/blog-0010.html-inc index 63b22df..21af3c6 100644 --- a/pages/blog-0010.html-inc +++ b/pages/blog-0010.html-inc @@ -1,6 +1,38 @@

-Development Update +Perl+SDL 3D Rendering

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A stoic stone will sit idle,
but will some effort,
A rolling rock will run!


In the past week the SDL Perl team has been busy! This is what we have accomplished


Commitment to Testing!

In an effort to focus on continuing our focus on testing we have setup a Smolder site for the SDL redesign process. Currently we have two platforms (linux, windows32) regularly tested on here. If there are more people following the redesign process and would like to share their test results; contact us at sdl-devel@perl.org and we will provide access to you.

SDL::Video

For the core development most of the focus has been on redesigning around the Video category of the SDL perl API. As of now we are 50% done. 19 functions out of 38 functions have been implemented and tested.


Site Redesign + Migration

On the end of the spectrum, Froggs has been hard at work on the graphical design of the site. More over with mst's help we will soon be migrating to http://sdl.perl.org.



Documentation

Moreover this week we have seen an increase effort from magnet on the SDL docs. Kudos!


SWIG Experimentation

Finally Katrina has begun looking into SWIG as alternative for SDL in the future.
\ No newline at end of file +Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch.
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+--yapgh
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This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.
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+Below are some screen shots of this little toy in action. If you'd like to try it yourself, you can download the entire project here. You can rotate the objects with the mouse, or keyboard arrows. Also press shift to toggle shading and space to switch objects.
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+NOTE: the project is compressed in the .tgz format, if you are a windows user, you may need a tool like 7zip to extract the contents.
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Standard Cube:
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Standard Cube with Pseudo Shading:
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Standard Diamond:
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Standard Diamond with Pseudo Shading:
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Textured Cube:
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Perspectively Correct Textured Cube:
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Perspectively Correct Textured Cube with shading:
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