X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0009.html-inc;h=33ffb482ef71429a15a435965c42ca5ef0b1b757;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=7372dee5eac0ca8b32f2a6505806b1b9c9cb80b6;hpb=6b8e717c0e647220ce022cd254e7a248f8c8bbc6;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0009.html-inc b/pages/blog-0009.html-inc index 7372dee..33ffb48 100644 --- a/pages/blog-0009.html-inc +++ b/pages/blog-0009.html-inc @@ -1,6 +1,20 @@

-Thanks nothingmuch, and updates +SDL 2.511 + Using SDL for quick visualizations

-
struggle,
live,
cease,
die

After a struggling with XS and opaque C structs in the experimental SDL::Rect for a long time. Nothingmuch comes along and solves my problem with this beautiful module XS::Object::Magic. So I will start moving my ugly XS to Magic Land.

SDL Perl Tutorials

This past week I have been working on the sorry state of SDL Perl tutorials. Currently I am working on a Tetris Clone. I am hoping to have it done by next Thrusday for TPM meeting. This tutorial is a mix of several tutorials I found online. Another Lunar Lander tutorial has been submitted by Nelson Ferraz.

If anyone has any really good tutorials for game development (regardless of language) or even request of tutorials. Send it my way I will look into them.

New SDL Perl site

Also we have begin work on a new site. It is still needs work. New Site.

--yapgh


\ No newline at end of file +SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. http://search.cpan.org/~kthakore/SDL-2.511/
+
+ Moreover we are seeing more varied users of SDL Perl.
+
+John.O Writes:
+

+This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.
+
+Our company is http://smartfield.com.
+
+John O.
+
+
+


+

\ No newline at end of file