X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0008.html-inc;h=f5164b6c4aa8a15edc4eb2b79002cc7281a228ce;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=b1abc1d15ace99fb968ddcc0866bb1101ddb8cbf;hpb=7dc5c3669cb2f654a4edc26cc42fbb153fd7acd7;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0008.html-inc b/pages/blog-0008.html-inc index b1abc1d..f5164b6 100644 --- a/pages/blog-0008.html-inc +++ b/pages/blog-0008.html-inc @@ -1,23 +1,12 @@

-Huge World Maps in less then 100 lines +Introducing SDLx::Controller::Object, with our good friend Mario!

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-Hello folks,
+ Hi Folks

-Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller.

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-UPDATE: with some help, and newcomer jtpalmer's help we have added Link
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Mario Demo using SDL Perl from SDLPerl on Vimeo.
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