-
-SDL_Mixer and Effects
+
Hi Folks
-
-This demo shows the new work we have finished for SDL_Mixer support in
SDL_perl . (FROGGS++)
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at
http://github.com/kthakore/SDL_perl and demo code is available at
http://github.com/kthakore/scroller.
-
-
- Plays ogg files in local directory
-- Uses threads and SDL_Mixer effects to extract realtime stereo stream data
-- Visulizes stream data as an oscilloscope
-
-
-Get it at:
playlist.pl, you need some
.ogg files to play in the same directory. Use the down key to go through them.
-
-
-SDL_TTF support
-
-
-
-
-This shows the current work on SDL_TTF support. UTF8 and Uncicode are supported.
-
-See the
t/ttf.t test in github SDL_perl.
-
-
-
-Spinner (Destiny Swirl) Arcade Game
-
-
And finally as a proof of concept we have been working a simple arcade game to test our bugs, and scope out our high level bindings. You can get it at the
Spinner repo. This
wiki page will help you set up for your platforms.
-
-