X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0008.html-inc;h=f5164b6c4aa8a15edc4eb2b79002cc7281a228ce;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=8978342f5d6ba01117e1a0dda5f9dbe8d8a5a674;hpb=ca0a3441dd72000cbbbb4be484b18d0d305fdb29;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0008.html-inc b/pages/blog-0008.html-inc index 8978342..f5164b6 100644 --- a/pages/blog-0008.html-inc +++ b/pages/blog-0008.html-inc @@ -1,36 +1,12 @@

-SDL Perl Showcase +Introducing SDLx::Controller::Object, with our good friend Mario!

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-SDL_Mixer and Effects

+ Hi Folks

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-This demo shows the new work we have finished for SDL_Mixer support in SDL_perl . (FROGGS++)
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller.

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-Get it at: playlist.pl, you need some .ogg files to play in the same directory. Use the down key to go through them.
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-SDL_TTF support

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-This shows the current work on SDL_TTF support. UTF8 and Uncicode are supported.
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-See the t/ttf.t test in github SDL_perl.
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-Spinner (Destiny Swirl) Arcade Game

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And finally as a proof of concept we have been working a simple arcade game to test our bugs, and scope out our high level bindings. You can get it at the Spinner repo. This wiki page will help you set up for your platforms. 
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Mario Demo using SDL Perl from SDLPerl on Vimeo.
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