X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0008.html-inc;h=f5164b6c4aa8a15edc4eb2b79002cc7281a228ce;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=706ea537074945bb91e1162b2494c72640b80ed3;hpb=a05e5d4499fb58198e463162d0385e8a156e1f03;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0008.html-inc b/pages/blog-0008.html-inc index 706ea53..f5164b6 100644 --- a/pages/blog-0008.html-inc +++ b/pages/blog-0008.html-inc @@ -1,77 +1,12 @@

-SDL RC 2.5 decides to play with PDL +Introducing SDLx::Controller::Object, with our good friend Mario!

-PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
-You can use PDL and SDL together to create real-time,
-responsive animations and simulations.
-In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries.
-- David Mertnes
+ Hi Folks

+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller.

-

Creating a SDL Surface piddle


-PDL's core type is a piddle.
-Once a piddle is provided to PDL it can go do a numerous amounts of things.
-Please see the example in 'examples/cookbook/pdl.pl' in github.
-
-

Creating a simple piddle


-First lets get the right modules.
-
-
  use PDL;
-  use SDL::Rect;
-  use SDL::Video;
-  use SDL::Surface;
-  use SDL::PixelFormat;
-

-Suppose you want a surface of size (200,400) and 32 bit (RGBA).
-
-
my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );
-

-Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;
-
-
my $piddle  = zeros( byte, $bytes_per_pixel, $width, $height );
-

-Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.
-
-
my $pointer = $piddle->get_dataref();
-

-Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.
-
-
my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
-        $width * $bytes_per_pixel );
-

-Using the same dimensions we create the surface using SDL::Surface->new_form(). The $width * $Bpp is the scanline (pitch) of the surface in bytes.
-
-
warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
-   return ( $piddle, $surface );
-

-Finally make sure that the surface acutally has the correct dimensions we gave.
-
-NOTE: $surface->format->BytesPerPixel must return 1,2,3,4. !!
-
-Now you can blit and use the surface as needed; and do PDL operations as required.
-
-

Operating on the Surface safely


-To make sure SDL is in sync with the data. You must call SDL::Video::lock before doing PDL operations on the piddle.
-
-
SDL::Video::lock_surface($surface);
- 
-    $piddle ( :, 0 : rand(400), 0 : rand(200) ) .=   pdl( rand(225), rand(225), rand(255), 255 );
-

-After that you can unlock the surface to blit.
-
-
SDL::Video::unlock_surface($surface);
-

-

Errors due to BPP at blitting


-When blitting the new surface check for the return value to see if there has been a problem.
-
-
my $b = SDL::Video::blit_surface(
-        $surface,  SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
-        $app, SDL::Rect->new(  ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
-       );
- 
-    die "Could not blit: " . SDL::get_error() if ( $b == -1 );
-

-If the error message is 'Blit combination not supported' that means that the BPP is incorrect or incosistent with the dimensions. After that a simple update_rect will so your new surface on the screen. -


-

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Mario Demo using SDL Perl from SDLPerl on Vimeo.
+


+

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