-
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
-You can use PDL and SDL together to create real-time,
-responsive animations and simulations.
-In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries. -- David Mertnes
+
Hi Folks
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at
http://github.com/kthakore/SDL_perl and demo code is available at
http://github.com/kthakore/scroller.
-
Creating a SDL Surface piddle
-PDL's core type is a piddle.
-Once a piddle is provided to PDL it can go do a numerous amounts of things.
-Please see the example in '
examples/cookbook/pdl.pl' in github.
-
-
Creating a simple piddle
-First lets get the right modules.
-
-
use PDL;
- use SDL::Rect;
- use SDL::Video;
- use SDL::Surface;
- use SDL::PixelFormat;
-
-Suppose you want a surface of size (200,400) and 32 bit (RGBA).
-
-
my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );
-
-Define the
$width,
$height and
$bytes_per_pixel. Your
$bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;
-
-
my $piddle = zeros( byte, $bytes_per_pixel, $width, $height );
-
-Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.
-
-
my $pointer = $piddle->get_dataref();
-
-Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.
-
-
my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
- $width * $bytes_per_pixel );
-
-Using the same dimensions we create the surface using
SDL::Surface->new_form(). The
$width * $Bpp is the scanline (pitch) of the surface in bytes.
-
-
warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
- return ( $piddle, $surface );
-
-Finally make sure that the surface acutally has the correct dimensions we gave.
-
-
NOTE: $surface->format->BytesPerPixel must return 1,2,3,4. !!
-
-Now you can blit and use the surface as needed; and do PDL operations as required.
-
-
Operating on the Surface safely
-To make sure SDL is in sync with the data. You must call SDL::Video::lock
before doing PDL operations on the piddle.
-
-
SDL::Video::lock_surface($surface);
-
- $piddle ( :, 0 : rand(400), 0 : rand(200) ) .= pdl( rand(225), rand(225), rand(255), 255 );
-
-After that you can unlock the surface to blit.
-
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SDL::Video::unlock_surface($surface);
-
-
Errors due to BPP at blitting
-When blitting the new surface check for the return value to see if there has been a problem.
-
-
my $b = SDL::Video::blit_surface(
- $surface, SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
- $app, SDL::Rect->new( ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
- );
-
- die "Could not blit: " . SDL::get_error() if ( $b == -1 );
-
-If the error message is 'Blit combination not supported' that means that the BPP is incorrect or incosistent with the dimensions. After that a simple update_rect will so your new surface on the screen.
-
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