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-Dragged down from the lofty isles,
-into the guts and gore of the monster,
-a welcoming cringe in the gut approaches.
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Hi Folks
-So I was planning staying silent until an exam I had was done. But new developers on IRC (j_king, felix and ruoso) pull me back in. Which is a good thing ... I suppose ... because we finally have threaded callbacks for timer and audiospec to work. ruoso++ for this major contribution. If you remember this was the
problem we were having.
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at
http://github.com/kthakore/SDL_perl and demo code is available at
http://github.com/kthakore/scroller.
-The new callbacks capability in audiospec allow you to procedurally generate sound now. If you would like a simple example take a look at
t/core_audiospec.t. However a more fun example may be ruoso++'s
tecla (a game for toddlers). Myself and Garu think it is a work of art but that is only because we are toddlers.
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-On a side note some tickets on RT have also received some love ( after 3 or 4 years ... but nonetheless). TonyC++ sorry for the long time in response.
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-More information on the
CHANGELOG.
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-Also a shout out to FROGGS for his new SON!!!. Congrats buddy!
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