X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0008.html-inc;h=f5164b6c4aa8a15edc4eb2b79002cc7281a228ce;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=3edda7c4cca23feff87249f512010af60fc5655c;hpb=8d3f70f2a099e5c99545142b8dcb2368ab3f9b1f;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0008.html-inc b/pages/blog-0008.html-inc index 3edda7c..f5164b6 100644 --- a/pages/blog-0008.html-inc +++ b/pages/blog-0008.html-inc @@ -1,6 +1,12 @@

-HackFest: Results +Introducing SDLx::Controller::Object, with our good friend Mario!

-
The beautiful sunset,
is no match for,
the ugly sunrise

Results

On Sunday we had a hackfest on #sdl irc.perl.org. This is what we got done.




  1. MacOSX build is working again. It's still rough but Tetris works on it now. dngor++
  2. SDL::Tutorial::Tetris is on CPAN as v0.15. nferraz++
  3. SDL Perl docs are a little better now. magnet++
  4. Finally experimental Rect and Game::Rect are behaving. There is still more work needed in Game::Rect. Moreover there are more tests on the experimental release. garu++
  5. Also POGL is working experimentally with SDL.
Hopefully I can get the first three results into the next release soon. The next release 2.2.3 will go up as a developmental release first. Also the experimental branch is going up as version 2_4.

Developers

All developers please tell me what to put you guys want to be put down as on the
in the Docs for the SDL Perl Team section.

--yapgh
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+
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller.
+
+
Mario Demo using SDL Perl from SDLPerl on Vimeo.
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