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The road so far
-Things have been busy but fruitful. Our two core modules are getting to be a bit more stable.
Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in
SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our
Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
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Hi Folks
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Getting people to use SDL Perl
-After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at
http://github.com/kthakore/SDL_perl and demo code is available at
http://github.com/kthakore/scroller.
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- Tutorials/Documentation
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-- We have more docs now on http://sdl.perl.org but they suck
-- What type of tutorials do you think will be good for beginners?
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-- A project start to finish?
-- Individual tutorials for various topics?
-- What needs to go in SDL::CookBook?
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-- API sweetness
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-- SDL Perl depends on distinct C libraries
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-- This makes naming conventions, data formats different the SDL:: namespaces
-- How do people design this stuff?
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-- We are hackers and we just go do stuff but I think this needs some prior thought
-- Any takers?
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-- Distribution
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-- If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
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-- One way is a Wx::Perl::Packer clone
-- Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games?
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If anyone wants to help in these areas please talk to us on sdl-devel@perl.org.
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