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-Getting people to use SDL Perl: Docs, API, and Distribution +Introducing SDLx::Controller::Object, with our good friend Mario!

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The road so far


-Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
+ Hi Folks

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Getting people to use SDL Perl


-After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller.

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If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 
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Mario Demo using SDL Perl from SDLPerl on Vimeo.
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