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-HackFest: Results +SDL 2.503 Released!

-
The beautiful sunset,
is no match for,
the ugly sunrise

Results

On Sunday we had a hackfest on #sdl irc.perl.org. This is what we got done.




  1. MacOSX build is working again. It's still rough but Tetris works on it now. dngor++
  2. SDL::Tutorial::Tetris is on CPAN as v0.15. nferraz++
  3. SDL Perl docs are a little better now. magnet++
  4. Finally experimental Rect and Game::Rect are behaving. There is still more work needed in Game::Rect. Moreover there are more tests on the experimental release. garu++
  5. Also POGL is working experimentally with SDL.
Hopefully I can get the first three results into the next release soon. The next release 2.2.3 will go up as a developmental release first. Also the experimental branch is going up as version 2_4.

Developers

All developers please tell me what to put you guys want to be put down as on the
in the Docs for the SDL Perl Team section.

--yapgh
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SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.


+

Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.


+

Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org.


+The detailed changelog are provided at CPAN.
+
+Kartik Thakore
+


+

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