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-Why I will be sticking to CPAN +Why and How Frozen Bubble is going to CPAN

-
sculpted in clay,
then fired to glass.


Recently there was really long discussion on sdl-devel@perl.org about providing packages for SDL perl rather than focusing on CPAN releases. The gists of the argument was that SDL perl should be making platform specific packages for end users. I agree with this idea but I do have to face the truth.

The truth is there are very few developers currently working on SDL Perl. The truth is CPAN provides several tools that which currently drives development for SDL Perl. There are people interested in packaging SDL Perl (kmx, jean and Jerome Quelin). The truth is there are other very critical areas we can focus on.

If there are people looking to package SDL Perl for their platform please contact us at sdl-devel@perl.org.
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A single drop,
causes the ocean to swell

So 5 weeks ago, SDL Perl was broken. It had been for several years. After the last release SDL Perl works ... somewhat. The quick releases that you have seen have been work-arounds, fixes and refactoring. This is not bad for a few weeks of work but, there is a point where code smell and technical debt is too huge to fix with out redesigning. This is that point.

Since the redesigning will take time and effort it will be good to have a leg up. This leg up is Frozen Bubble 2.20. Frozen Bubble employs a lot of C and Perl hacks to cover up for SDL Perl's lacking. This will help in a sense fast forward the code status to 2008. Since Frozen Bubble is helping us out, we can go one step forward and help it out!

So Alias (Adam Kennedy) and I have started work on making Frozen Bubble CPAN accessible. Frozen Bubble is a well know game and making it cross-platform will bring lots of attention and hopefully contributions to SDL Perl.

In Alias's earlier post about this he mentioned about making a splash and some other stuff. I will talk about how and where we will be accomplishing this task.

First we will be tracking Frozen Bubble on the new SDL Perl Trac website. This site will be similar to Padre's Trac site. As a bonus for people looking to help out in SDL Perl I have separated tasks by perceived difficulty. This will help to breakdown harder task too.

For example for Frozen Bubble the two major bumps we have run into so far are:

Migrating the SDL Perl workarounds: Ticket #3
Making the Build System Portable: Ticket #7

The first one will be difficult as it involves XS. So I will break it down into easier tasks with specific instruction which can then hopefully be picked up by interested contributers. The second one there is sort of a forte of Adam so I will leave it up to him. This is the process I am proposing make hard tickets, break them down.

This will generate a lot of easy tickets that will hopefully be synchronized.  If you are interested in this please give me a shout on #sdl irc.perl.org or the mailing list at sdl-devel@perl.org and I will get you registered.

--yapgh



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