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you say things,
I hear,
but don't listen,
you show things,
I see,
but don't understand,
you write things,
I read,
but don't know.
Lately we have been working on cleaning up the XS name spaces of SDL perl. After some bumps and falls we came up with a separated Rect module. Rect is one of the most simple C struct as shown below.
Using the awesome
perlobject.map as a reference I was able to create a
blessed perl object in
XS. So now SDL::Rect->new(...) gave us a blessed reference ready to go. And as an icing it would destroy itself properly no matter where it was used. But once I brought it into our existing code base, garu pointed out the extending it was a little bit of a mess. So far to extend Rect we have to something like below. Any comment or advice would be much appreciated.
Have at it I am a big boy. You can grab the code like this.
Only If you don't already have a local git repo:
mkdir SDL
cd SDL
git init .
Then do this or skip to this if you already have a local git repo
git pull git://github.com/kthakore/SDL_perl.git experimental
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at
.