X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0006.html-inc;h=b1abc1d15ace99fb968ddcc0866bb1101ddb8cbf;hb=a05e5d4499fb58198e463162d0385e8a156e1f03;hp=3bbdb8b340f811f3a177571aec77db7421544f26;hpb=ca0a3441dd72000cbbbb4be484b18d0d305fdb29;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0006.html-inc b/pages/blog-0006.html-inc index 3bbdb8b..b1abc1d 100644 --- a/pages/blog-0006.html-inc +++ b/pages/blog-0006.html-inc @@ -1,15 +1,23 @@

-Release SDL 2.4: Frozen-Bubble begins to go to CPAN +Huge World Maps in less then 100 lines

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-SDL 2.4 is released!

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+Hello folks,

-After 8 months of work this picture begins to sum it up:
+Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 

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If you cannot wait then grab SDL 2.4 and Alien::SDL 1.2 (pick PANGO support) from CPAN and grab the toolchain branch from the repo. Disclaimer the branch will be volatile for a bit.


---yapgh -


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+UPDATE: with some help, and newcomer jtpalmer's help we have added Link
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+--caio yapgh
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