X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0005.html-inc;h=c077315385a0413bbbfcf19723981f344aa63afa;hb=6855e5615bff699e656bdd67be71ac965fc77f54;hp=2bd84fc7f40913acd9708e68ac8f58773c028455;hpb=65a973147068b3edbbb232aa50fd53a79d7daaef;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0005.html-inc b/pages/blog-0005.html-inc index 2bd84fc..c077315 100644 --- a/pages/blog-0005.html-inc +++ b/pages/blog-0005.html-inc @@ -1,40 +1,14 @@

-Getting people to use SDL Perl: Docs, API, and Distribution +SDL 2.512 released - Layers Support added

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The road so far


-Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
+The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.

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Getting people to use SDL Perl


-After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.

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If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 
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