X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0005.html-inc;h=b877a586ebd3700312ebdd7388f082781e50f431;hb=a05e5d4499fb58198e463162d0385e8a156e1f03;hp=a69f1fc6a4cffd3c930442914f225f1fc4036078;hpb=8d3f70f2a099e5c99545142b8dcb2368ab3f9b1f;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0005.html-inc b/pages/blog-0005.html-inc index a69f1fc..b877a58 100644 --- a/pages/blog-0005.html-inc +++ b/pages/blog-0005.html-inc @@ -1,6 +1,13 @@
SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.
Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.
Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org.