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-The Future and Beyond! +SDL 2.503 Released!

-
I do not think about awesomeness...
I just am awesomeness
n.n
--KatrinaTheLamia


Updates

Since the last post SDL Perl has seen an increase of interest to both use and contribute to SDL Perl. Before I dig into the updates, I would like to acknowledge them.

Core Development

Acme (Leon Brocard): Has started to work on the Redesign Effort with me. The help is much appreciated! Enjoy your vacation.

Website and Windows Testing

FROGGS (Tobias Leich): Came in as a new user to SDL Perl. And after breaking the redesigned SDL Perl in as many ways possible he has decided to help out on the new site.


Last Legacy Release


Ok! Now this weekend hopefully we will release our last legacy release, after this we move on! This release will focus on showing of SDL + Perl possibilities.

Pong + SDL::Game::Rect

garu has been working on making SDL object extensions that provide a more perly way to use and play with the SDL bindings. To demonstrate the benefits of this SDL::Tutorial::Pong is done and being polished up. SDL::Game::Rect is a peek in to the design and vision we have for SDL down the road.

Design

The design we have settled on for future release for SDL Perl can be broken in to two layers, SDL::* and SDL::Game::*. Previously the SDL Perl library tried to provide C bindings and provide Perl Idiomatic access. This was messy in regards to the single responsibility principle (do one thing and do it well).

We have decided to separate these two focuses into the two name spaces SDL::* and SDL::Game::*. SDL::* will provide straight access to SDL's C API, nothing less and nothing more. SDL::Game::* will extend and make pretty unicorns for Perl.

This design has already begin to pay of. One major benefit been in the XS readability. Moreover since structs are treated as objects, Perl manages their destruction, and deliver less memory leaks.
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SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.


+

Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.


+

Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org.


+The detailed changelog are provided at CPAN.
+
+Kartik Thakore
+


+

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