X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0005.html-inc;h=b877a586ebd3700312ebdd7388f082781e50f431;hb=a05e5d4499fb58198e463162d0385e8a156e1f03;hp=2d4b203185329bcca23eb88a7aaca670ee8427bc;hpb=2b546c01d23ba1eeffd21308d640c6c9c1112a1d;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0005.html-inc b/pages/blog-0005.html-inc index 2d4b203..b877a58 100644 --- a/pages/blog-0005.html-inc +++ b/pages/blog-0005.html-inc @@ -1,6 +1,13 @@

-Thanks nothingmuch, and updates +SDL 2.503 Released!

-
struggle,
live,
cease,
die

After a struggling with XS and opaque C structs in the experimental SDL::Rect for a long time. Nothingmuch comes along and solves my problem with this beautiful module XS::Object::Magic. So I will start moving my ugly XS to Magic Land.

SDL Perl Tutorials

This past week I have been working on the sorry state of SDL Perl tutorials. Currently I am working on a Tetris Clone. I am hoping to have it done by next Thrusday for TPM meeting. This tutorial is a mix of several tutorials I found online. Another Lunar Lander tutorial has been submitted by Nelson Ferraz.

If anyone has any really good tutorials for game development (regardless of language) or even request of tutorials. Send it my way I will look into them.

New SDL Perl site

Also we have begin work on a new site. It is still needs work. New Site.

--yapgh


\ No newline at end of file +

SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.


+

Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.


+

Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org.


+The detailed changelog are provided at CPAN.
+
+Kartik Thakore
+


+

\ No newline at end of file