X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0005.html-inc;h=ad8658d454d00eb1845b64d84737b676bd9c6eef;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=f5164b6c4aa8a15edc4eb2b79002cc7281a228ce;hpb=1d5d4d44a3acf89f7820195b5016f4ebc4489250;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0005.html-inc b/pages/blog-0005.html-inc index f5164b6..ad8658d 100644 --- a/pages/blog-0005.html-inc +++ b/pages/blog-0005.html-inc @@ -1,12 +1,18 @@

-Introducing SDLx::Controller::Object, with our good friend Mario! +SDL 2.518 Released: Neverhood Clone

- Hi Folks
+So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.

-This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller.
+Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages.

-
Mario Demo using SDL Perl from SDLPerl on Vimeo. -


-

\ No newline at end of file +The documentation for Controller has also been improved considerably.
+
+http://sdl.perl.org/SDLx-Controller.html
+
+Finally here is a video of the neverhood clone so far
+
+
+


+

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