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-SDL_Mixer and Effects
+So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.
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-This demo shows the new work we have finished for SDL_Mixer support in
SDL_perl . (FROGGS++)
+Have a look at
http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages.
+The documentation for Controller has also been improved considerably.
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- Plays ogg files in local directory
-- Uses threads and SDL_Mixer effects to extract realtime stereo stream data
-- Visulizes stream data as an oscilloscope
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+
http://sdl.perl.org/SDLx-Controller.html
-Get it at:
playlist.pl, you need some
.ogg files to play in the same directory. Use the down key to go through them.
+Finally here is a video of the neverhood clone so far
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-SDL_TTF support
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-
-
-
-This shows the current work on SDL_TTF support. UTF8 and Uncicode are supported.
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-See the
t/ttf.t test in github SDL_perl.
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-
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-Spinner (Destiny Swirl) Arcade Game
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-
And finally as a proof of concept we have been working a simple arcade game to test our bugs, and scope out our high level bindings. You can get it at the
Spinner repo. This
wiki page will help you set up for your platforms.
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