X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0005.html-inc;h=ad8658d454d00eb1845b64d84737b676bd9c6eef;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=2d4b203185329bcca23eb88a7aaca670ee8427bc;hpb=2b546c01d23ba1eeffd21308d640c6c9c1112a1d;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0005.html-inc b/pages/blog-0005.html-inc index 2d4b203..ad8658d 100644 --- a/pages/blog-0005.html-inc +++ b/pages/blog-0005.html-inc @@ -1,6 +1,18 @@

-Thanks nothingmuch, and updates +SDL 2.518 Released: Neverhood Clone

-
struggle,
live,
cease,
die

After a struggling with XS and opaque C structs in the experimental SDL::Rect for a long time. Nothingmuch comes along and solves my problem with this beautiful module XS::Object::Magic. So I will start moving my ugly XS to Magic Land.

SDL Perl Tutorials

This past week I have been working on the sorry state of SDL Perl tutorials. Currently I am working on a Tetris Clone. I am hoping to have it done by next Thrusday for TPM meeting. This tutorial is a mix of several tutorials I found online. Another Lunar Lander tutorial has been submitted by Nelson Ferraz.

If anyone has any really good tutorials for game development (regardless of language) or even request of tutorials. Send it my way I will look into them.

New SDL Perl site

Also we have begin work on a new site. It is still needs work. New Site.

--yapgh


\ No newline at end of file +So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.
+
+Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages.
+
+The documentation for Controller has also been improved considerably.
+
+http://sdl.perl.org/SDLx-Controller.html
+
+Finally here is a video of the neverhood clone so far
+
+
+


+

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